My door and my first demographic drawing of its layout and size to my door, this would need history to give it that personal touch making it come to life and things that start very simple get complicated very quick as the history of art teaches us, art starts with a shape and grows to looked out of control but this is how all concept ideas take shape.
My drawing I've added a few touches of personality the (P.A.N.S-S5) Palm analyse nanotechnology scanner series 5, this deals with human DNA this is the only way in through the door, as no aliens are allowed beyond this point for what lies beyond the door deals with (Bacteria Hazards) this is one of several doors, and the game that I would make, would be about BH 53 this is what I called my door.
I start with a hi poly version of my door transporting into mud box for hard surface modelling this is where I added my scratches and dents and rust indentations to give it a lot of character.
In figure 1 this was my palm scanner I got this idea to use this technology, from a documentary about future scanning using nanotechnology.
In figure 2, I did a foot pressure pad, which tells the scanner on the door there's somebody standing there? I also gave this a translucent dirt layer.
In figures 4, 5 &6 these are assets for the door alarms and lighting.
I did this picture in Photoshop to show how the nanotechnology reacts to human DNA; the blue ones deal with adrenaline levels and blood pressure. The red ones deal with blood and high stress and awareness.
The green ones deal with skin and the texture, and the grey ones are redundant backup.
In my last picture I put all my textures together on the separate parts of the door to give it that final look. I really enjoyed doing the door it taught me some good techniques within Maya Autodesk and Photoshop putting all the techniques together to end with the finished product for a game ready asset, I've already tried my door in UDK.
My door is now a game ready asset and there is a lot still to learn about UDK transporting maps plugging them into the right coordinates so they appear on your door within the games workspace.
A UDK is a solid piece of technological; I’m still trying to learn as much as I can.
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