Sunday, 27 February 2011

My 3-D Animated Character

My 3-D animated character, I had to take some time in thinking about how I was going to utilise some historical principle within my animation.
I went into the city, and just sat on the bench in the marketplace and just watching people go by. Watching their faces as they were talking to friends or passers-by just to get an idea of how the body in motion really looked. After sitting there for several hours, it suddenly dawned on me what I would try to use within my animation. After watching a couple arguing outside the store and the way, they were frantically throwing their arms up wildly in suggestive manner and the body was moving in the same way almost a tangled mess look.
I knew then I would use this within my character animation, utilise the frantic movement I was watching.
I used the scene out of Bambi the animated films by Walt Disney. It was the scene where Bambi goes on to the ice for the first time with no knowledge or understanding of ice, the legs on Bambi were frantically moving to try and stabilise, almost to understand what the animal was standing on.
The first time I tried to use this principle of frantic movement. There was something not quite right about how my first animated character was moving the body was moving all wrong.
Almost, comical looking so this was a problem within my first animation. I had to solve did this by freezing certain key frames to give my character, a look and movement of frantic behaviour.
This can also be done within the graph editor; I tried to do animation using two of the SoundBits that we were given listening to them repeatedly trying to visualise in my head, what movement would actually work to the SoundBits, it is no easy task.This may be a lack of understanding or knowing enough about animation within the short space of time. Reading the books I had bought the (illusions of life Disney animation) and the book (animation now) and not just these books, and they all come to the same conclusion, there is a lifetime of research before these people understood the motion of objects in three-dimensional and two-dimensional space. So I am trying to project my limited knowledge and understanding of animation and applying too what I did know about this subject. In my first animation demo, using the sound bite logo and making my character in a walking motion while using his arms in the suggestive manner then ended up sliding on his knees, although the sound bite worked within my animation. The body was still moving side to side too much. This was a problem. I would have to try to solve within the graph editor.To solve this problem by restricting the movement of the hips, but this was just a demo to help me more understand the movement. In my second animation demo, I used the same sound bite and instead of the character moving on screen in a walk, cycle, I had him standing on the spot just making suggestive movements with his arms This seem to work better, but it was still not, what I was looking for within my animation. My last and final piece. I used to characters and for this one. I did a character sheet first to understand what I was, making do within the animation. I used to the characters. One insider Coffin tapping his feet to the footsteps in the sound bite making him look uncomfortable inside the small Coffin with the other character frantically trying to tell someone else they did look very comfortable really to suggest he's not dead and shouldn't really be in this Coffin by Jesse was just trying out so this was my final piece.

Animation demo 1

Animation demo 2
My final Animation Piece

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